Walkthroughs: rewarding events in Steve Jackson’s Sorcery! 1: The Shamutanti Hills


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(Updated on April 27th, 2015.)

Some advice/warnings

This is a growing guide for Steve Jackson’s Sorcery! 1: The Shamutanti Hills. (And here are guides to Sorcery! 2 and Sorcery! 3.) Your adventure begins! And I am so excited for you.

  1. Since you can visit places in various order, my tips are in random order.
  2. Many, many spoilers ahead. (You can just read the bolded titles per section if you don’t want too many spoilers! Links may contain spoilers.)
  3. Do cast spells when you can; you are indeed a sorcerer/sorceress, and there will always be at least one or two spells that can really turn a situation around, make something interesting happen, or prevent injury. I’ve found the stamina cost to usually be negligible. (Here’s a list of the full spellbook, additional spells, and counter-spells.)
  4. Do try to finish fights well (getting the “0/X stamina lost. Flawless fighting!” or other good dialogue.) Losing a lot of stamina might really eat into your adventure (or make it more intense and exciting…?)
  5. Please do feel free to share any awesome gameplay events that you’ve experienced! I’d be very grateful if you corrected me about any character names I got wrong, and informed me of the names I’ve forgotten/neglected to include.
  6. You can start your adventure anew in each game (you’ll automatically be given appropriate equipment in Sorcery! 2 and 3 since these are sequels.) The “cloud save code” that Sorcery! 2 and 3 allow you to input when you start up the apps enables you to continue your adventure from the previous game(s). This allows you to retain your relationships, equipment, items, learned spells, and knowledge, making for an incredible, elongated game experience.
    1. Your game save can be sent to the cloud once you have finished your playthrough. You can have many saves per Sorcery! game, and can choose which save you want to continue from in subsequent games.
  7. I played through the games on Android as a female Analander (I believe gameplay remains the same for male and female main characters.) (… and as far-off-the-mark as I may be, I do indeed ship Flanker the assassin and the Analander.) 

Some persons have voiced that the very first “Sorcery!” game is shorter than they expected (for the price of the app – $5. I received Sorcery! 1 and 2 from my wonderful little sister #1, Aurelia Wang, via Humble Bundle.) The second and third games are, in my experience, notably longer, and can keep you amused for several hours. The replay value of all the games is compellingly high; there are still so many unseen events despite thorough playing. All events are rewarding and interesting to experience, and build off of each other.

Your quest for the Crown of Kings does not come to a complete end once this game is over, because this app is based on a four-book series dedicated to reclaiming the Crown. This is just the first book of a long, great adventure and many exciting subplots and characters.

Here are some fun challenges to look forward to if you are just starting out!


Steve Jackson’s Sorcery! 1 – a list of walkthroughs to memorable and rewarding events

Advice | How many gold coins should I accept at the beginning of the game?

  • You may find that accepting all 24 gold coins from your kindly village elder – instead of declining half that amount as I tried – will help you pick up more useful things early on (in the first village you come to, Cantopani.)
  • Some good advice I heard when I started playing Sorcery! was to spend gold on things that you find useful. It seems it is everyone’s experience that gold is not too difficult to come by, especially in subsequent games.

Items | Suggested items to buy in Cantopani

  • Snag that bag of creature teeth.
    • The giant and goblin teeth can be used in helpful spells (YOB and GOB, respectively) and the snattacat and ape teeth sell for great prices in Tinpang’s “dental” store in Sorcery! 3.
  • Buy the old axe.
    • After you read the weapon’s inscription, you learn that the axe belongs to Glandragor. He lives in the last human village that you visit in this game (Birritanti) and is overwhelmed by you bringing his axe back to him! He’ll help you out greatly in return for it (this allows you extra options when you interact with his past friend, Vik, and other characters who knew him in Sorcery! 2. Glandragor also gives you a free pass to the healing Crystal Waterfall.)
    • It seems that if Glandragor’s axe is somehow your only weapon when you meet him, the generous man will give you a replacement sword whereupon receiving his axe.
  • Purchase the bamboo flute.
    • This proved useful in many situations; casting JIG with the flute causes enemies to dance away (no shedding blood needlessly; you can even take possessions from them while they are busy jigging,) and helps get the party started at the Thieves Fair in Sorcery! 2.
  • Get the funky potion.**
    • This is a Blimberry juice potion. It is a healing potion that can also be downed as a ration (you should eat one ration every day.)
  • I believe you shouldn’t buy the “sweating” jewel.
    • From what I’ve heard – it is a Frost Jewel that will melt away.

Magical Item | Obtain some beeswax and a ration of honey from one of the first trees you come to.

  • After climbing up to help the old man down from the tree and/or looking up into the tree (doing these actions results in noticing a beehive,) you can cast DOZ on the bees to slow them down and peacefully retrieve the beeswax – and some honeycomb (which counts as a ration!) – with the least loss in stamina.
  • The grateful old man may give you a torn spell-page with the words “CA” on it. You think it may be for pest control (but it won’t work on the bees.) Take this to the witch who lives above the Crystal Falls (I believe her name is Gaza Moon.)
    • If Jann the Minimite [who qualifies as a pest to magic-users] is still with you when you meet Gaza Moon, he may be in trouble when she gets her spell-page back!

Event | Aliana is in some trouble in the Meddiki Forest.

  • Aliana the witch has been trapped in a locked cage in her hut in the Meddiki Forest (you can see her little house in a forest clearing on the map.)
  • Do be good to her and share your food with her. (My amazing little sister #2, Jessica Wang, has pointed out that you won’t get this option if you do not have at least one ration [you can buy rations for two coins each – a nice price! – in Analand before you leave through the gates.])
  • She’ll be good to you! If anyone needs noseplugs, this is the lady to receive them from!

Item | Boots wit’ da fur – in the Schanker Mines.

  • Find warm Borrinskin boots at the end of the dark tunnel when you leave the Schanker Mines. They’ll protect your feet from any amount of ice and snow.

Event | **Heal a family at the plague village, Urrustanti.

  • Enter one of the huts and cast the dOC on your Blimberry juice potion, and then throw the liquid at the family inside. This heals the occupants of the plague.
  • I’m not sure if you can singlehandedly heal more of the village… but fear not!***

Event | ***Have Jann the Minimite voluntarily go help the plague village.

  • Jann is a persistent wee companion (and I found him to be a fun one! [He’s male if you are female, and vice versa.]) But he is a Minimite, which means magic cannot be cast when he is present. (At least, not the magic you currently know, which is a lot of spells! You will pick up some helpful and dangerous spells and more in subsequent games.)
  • It is hard to get rid of the mischievous little guy otherwise (he is not a mean-spirited character, but he may lead you into a particularly lovely deathtrap. However, if you have a particular gift from Aliana, you’ll be alright!)
  • You can make Jann willingly (!) leave you for a charitable reason.
    • When you are near Dhumpus, observe the village nearby (Urrustanti, the one on a hill.) Observe the village enough (and/or enter it and/or look back at it when you leave it behind) to the point where you notice that it is a plague village.
    • Jann automatically joins you a while later.
    • Visit the Crystal Waterfall.
    • Think upon the fact that “this water heals disease.”
    • Start to head back to tell the village of this magical water that flows so closely to them.
    • Jann eventually stops you to volunteer himself for this job instead, assuring you that Minimites are immune to plague and that he may have a good place to live if he has a grateful village in his debt.

Magical Items | Toothy giants be livin’ in caves.

  • There are some caves near the Tauser Ridge. One of these is a giant’s cave (there are giant’s teeth in the skull on the ground, and in the still-living temporarily-absent occupant.)

Event and Character Meeting | You can meet Flanker the assassin right before making it to Torrepani Village.

  • Flanker the assassin is hiding in the little forest.
  • Refusing to kill and instead helping Flanker after your fight is not only rewarding in itself, but also leads to the assassin providing useful help and clues and items in every subsequent game so far…
    • … such as an assassin’s sword at the end of Sorcery! 3 that matches the attack power of the legendary sword you can buy for 40 gold from the blacksmith in Sorcery! 2.)(Highlight the white text for spoilers.)
    • Your dangerous quest is indeed a solo one and Flanker also has his own work to take care of, but he will be a helpful recurrent character whose scenes are something to look forward to.

Ration | Be good to elders for a Bomba fruit.

  • Spend some time respectfully talking with the old man at the tavern (in Kristatanti [thank you for reminding me of the village name, Kaboobie71 in the comments!]) and he’ll give you a Bomba fruit when you part ways. (After you talk with him for a while, you can shift your attention to others if you’d like.) Bomba fruits are big and hefty, and make for good rations. (Do stop and forage when you can in the game for [usually] edible wild fruits and vegetation!)

Spirit Animal/Deity | “My spirit animal changed. What does this mean?”

  • The changes your spirit animal undergoes reflect your character (your morals, choices, and adventuring style.) I always ended up with a gorilla at the end of my playthroughs for Sorcery! 1.

Your spirit is the Gorilla. The king of the Great Apes, a creature of honour and good faith, who accepts both danger and misfortune as travelling-companions without hesitation.


Some thoughts

  1. In my playthroughs, I haven’t been to the Kakhabad Sea (which some players dub “the ocean”) or the Daddu-Ley Caves yet. I hear there is a mermaid by the sea! I’m definitely thinking about visiting there if I can. (*^*)9
  2. I believe the old man (who is stuck in the tree with the beehive) is the Analander [that the Sightmaster tells you about when you leave Analand] who is “returning, but transformed!”
    1. Since he tried to steal a spellpage from the witch, Gaza Moon (who lives near Crystal Falls,) he was “transformed” by her aging curse.
  3. … I suspect that Vancass is either immortal or extremely old. (He poses a bit more of a challenge in Sorcery! 3.)
  4. You can pick up various keys from folk in the game. Some of them come into play in subsequent games!
  5. When you go into the manticore’s cave to rescue the Svinn girl, you can purposely set off – and survive – all of the traps in the maze of tunnels. In my playthroughs, I followed a poem’s advice instead and avoided the traps (if you have not heard the poem in your playthrough, observe the cave’s/tunnel’s decor for hints.) If I were to play through this part again, I think I’d like to try thwarting the traps!

Hopefully helpful links

This is part of a series of semi-walkthroughs or game guides to the marvelous role-playing app series – Steve Jackson’s Sorcery! 1, 2, and 3 (which I re-re-played during unhealthy all-nighters… despite owing massive deliverables of art and design work to the most patient population of people in the world.)

The hit series of role-playing books by Fighting Fantasy that these apps are based on are fully scanned in PDF form here*! – However, I immediately noticed when I hit the books that developer inkle (a team that includes the very people who created the books in the first place!) added a boggling amount of additional content, tons of dialogue, characters, and interactives to the existing books when they converted them wonderfully into apps.

*Steve Jackson’s Sorcery! 1 is based on The Shamumanti Hills. Sorcery! 2 is based upon Kharé – Cityport of Traps. The newly-released Sorcery! 3 is based upon The Seven Serpents. Sorcery! 4 (that will presumably be based upon The Crown of Kings) has not been released yet. A PDF of the spellbook used in the games can be found here.

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  • kaboobie71

    Thanks, this was helpful as I went back and re-played 1 and 2 before continuing with 3. Just wanted to let you know that the old man who gives you the Bomba fruit is in Kristitani, not Dhumpus.

    • Thank you so much for all of your helpful comments and advice, Kaboobie71! I will update that info now and definitely appreciate your correction!!

  • Pingback: Steve Jackson’s Sorcery! Spell Book – spells, acquired spells, counter-spells, and more | Never Finished – the blog of muddymelly()

  • TGM1234

    Daddu-Ley is an interesting place, but it ends up being a puzzle without benefit. Sorcery! 2 points out that you solved it in the save select though. Also, you skip Cantopani if you do go there.

    Listen to the old man’s riddle after getting the beeswax, then go to the currently empty Elvin village. One hut has two boxes which fit the riddle, and another has a Wolfhound which is wearing a jeweled collar. The last hut is a trap.

    If you skip Vancass’ bridge, all the passages in the mines on your way to save the Svinn girl are oddly flipped so the correct way is always left, not right.

    You can cut off the giant’s tongue; supposedly you can sell it for four Gold Pieces.

    • TGM1234

      Correction: not talking to Vancass leaves the mine tunnel direction to chance, though it’s still either only left or only right.

    • wotageek

      Actually, that puzzle in Daddu-Ley refers is a useful hint even if its not exactly needed as you can still take advantage of it without needing to visit that place. I just stated what it is in another reply here.

  • stas

    do you know how to kill a beast in the faiker mines?

    • wotageek

      You can’t, as its actually the Manticore. This is hinted at if you went to Daddu-Ley. If you cast a HOT spell right after entering the mines, you will be given an option to hurl it at the incoming creature before you’re forced to retreat anyway.

      During the final encounter, you will notice that it has been injured from the previous fireball. It would now be possible to kill it off using only magic if you cast the right sequence of spells.

      • misomiso82

        What is the Right sequence of Spells to defeat the Manticore?

        the first two are easy: –
        FOF
        HOT

        but the third is …?

        • Xander77

          FOF, YOB, POP, POP. That’s the regular version though (regardless of whether or not you’ve burned it). Wonder if there’s actually an alternate.

  • The dwarf you can milk gold out of is called Cancax. 🙂

    Also, if you’ve played Sorcery! 1, and you spoke to Glandragor, I don’t think it’s possible to get the black face mask, AND kill Vangorn to get the poison and essence of tree bark.

    I’ve tried it multiple times and can’t get that outcome. So, I went all the way back to the beginning so I could get the face mask from the dead body. Yoinks!

  • Oops, wrong page for that comment!

  • RainAngel

    On my 3rd run of the game, I tried passing by the village of headhunters to see if there was something interesting there but for your information, I have found only death or escaping thanks to prayers.

  • RainAngel

    So, the best path I’ve found to get most of the items is Cantopani, Schanner Mines (right then left), Kristatanti, towards Lia-Ki but back to the forest after the beggar, Aliana’s hut, Dhumpus, towards Urrustanti but then around the bridge, Buritanti, Waterfall, Gaza Moon and Torrepani.

  • OK, i now officially have the best possible play through for this game:

    IN Analand:
    take all the gold, they won’t need anymore since your the last one they’ll be sending
    grab book, buy TWO provisions, fight if you want
    CANTOPANI is next
    wait to be introduced, prices will be lower:
    buy flute, bag, ax, sword
    leave town, use flute on ruffians
    help old man get spell page
    use spell on bee get honeycomb and wax
    head to Schanner Mines
    go right, kill get two gems
    go left, kill, loot, charge through the falling stones, get boots wit d fur
    continue to Kristatanti,
    talk nicely to old man, get him buy you drinks and give you bomba
    sleep outside town
    talk to old man give him gold, get key,
    double back to Meddiki forest, go to hut
    be nice to lady, share food, get noseplugs, pebbles, gold, and a sweet kiss
    (sad you must miss lots of giants teeth to see her but SHE IS WORTH IT)
    on to Dhumpus (cant remember if there is anything special here)
    head up to urrustanti but don’t go in, look look and look then leave and look back
    enter cave and throw fireball at ugly creature
    head up the hill and search troll blankets for 3 gold, kill if you want to
    head to barritanti
    see bartender, give him axe first, get drinks, ticket, lots of advice
    head to waterfall, swim and make sure to hit.. “wait this waterfall heals peoples?”
    try to get jann to go back, then do it yourself, then she will get mad and go for you
    head up hill, meet FLANKER but spare him
    head to hut drink your own tea (this lady is worthless now that you don’t have jan)
    head to torrepani, don’t go to inn (they capture you anyway and take your gold this way)
    be nice to village cheif
    go get his daughter (best to just keep going left)
    then cast DUM, HOT, ZAP, then stab stab (no worries for stam cause chief fills you up anyway)
    let her up first
    go to village,
    take lots of gold! (10pc plus 12×2 for each gem = 32gp)
    leave
    finish game

    now you have 20 stam, max items, max advice, 41g, zero rations

    did i miss anything?

    • dinosw

      Like in your other post, you are still missing the Skullcap from Dhumpus.

  • CORRECTION!!!

    NOW I have the best playthrough

    OK, i now officially have the best possible play through for this game:

    IN Analand:
    take all the gold, they won’t need anymore since your the last one they’ll be sending
    grab book, buy TWO provisions, fight if you want
    CANTOPANI is next
    wait to be introduced, prices will be lower:
    buy flute, bag, ax, POTION
    leave town, use flute on ruffians
    help old man get spell page
    use spell on bee get honeycomb and wax
    head to Schanner Mines
    go right, kill get two gems
    go left, kill, loot, charge through the falling stones, get boots wit d fur
    continue to Kristatanti,
    talk nicely to old man, get him buy you drinks and give you bomba
    sleep outside town
    talk to old man give him gold, get key,
    double back to Meddiki forest, go to hut
    be nice to lady, share food, get noseplugs, pebbles, gold, and a sweet kiss
    (sad you must miss lots of giants teeth to see her but SHE IS WORTH IT)
    on to Dhumpus (cant remember if there is anything special here, maybe that longsword +2, but forgot where i got it)
    head up to urrustanti but don’t go in, look look and look then leave and look back
    enter cave and throw fireball at ugly creature
    head up the hill and search troll blankets for 3 gold, kill if you want to
    head to barritanti
    see bartender, give him axe first, get drinks, ticket, lots of advice
    head to waterfall, swim and make sure to hit.. “wait this waterfall heals peoples?”
    try to get jann to go back, then do it yourself, then she will get mad and go for you
    head up hill, meet FLANKER but spare him
    head to hut drink your own tea (this lady is worthless now that you don’t have jan)
    head to torrepani, don’t go to inn (they capture you anyway and take your gold this way)
    be nice to village cheif
    go get his daughter (best to just keep going left)
    then cast DUM, HOT, ZAP, then stab stab (no worries for stam cause chief fills you up anyway)
    let her up first
    go to village,
    take lots of gold! (10pc plus 12×2 for each gem = 32gp)
    leave
    finish game

    now you have 20 stam, max items, max advice, 41g, zero rations

    did i miss anything?

    • LOOOOLLL @ “get boots wit d fur”

      I literally choked whilst laughing when I read what you wrote! ^_______^

    • misomiso82

      your play through is good except for a few things.

      1) When you go into the mines, DO NOT go Left to get the silver key; this key just opens the door to the ogre.
      Instead go right to the Ogre and Open the Lock with Magic – this only costs one stamina point, where as using Zap to kill the Goblin costs 3.
      Then cast the stupidity spell on the Ogre, and steal ONE gem, then leave. This saves you a fight (if you are going for no fights).
      After this you LEAVE the mines. Instead of going for the boots, you go to the Brige, but don’t cross it and isntead find a ford downstream where you can get the LOCKET.

      2)At Dhumpus, after you visit the Merchant an buy the Cap (important for 2!), ask for work. Go and dig but cast BIG, that way you finish the work quickly and get a free meal and some gold.

      3) At the plague village, I watch it for as long as possible then walk straight through, then look back. This makes me realise the plague is there for getting Jann to go back and help the villagers.

      4) The bridge and the valley. I DO NOT use the bridge, but I maybe wrong. I go down to the valley and get pebbles, then go into the mine and cast a fireball on the creature inside. This may be the only way to kill the Manticore using only spells.

      5) If you are trying to complete the game with no fighting, you have to have taken the noseplugs from the Witch and and then avoid Flanker. It’s annoying as there’s no way to beat him without fighitng him.

      6) Finally in the manticore’s layer, the best spells to use are FOF, HOT, the POP. if you have been down the mine before hand and fireballed him then you don;t have to fight it.

      If anyone ever finds an Oak sapling staff please tell.

    • dinosw

      In Dhumpus, you forgot an important thing.
      You really should buy the skullcap (for spells)

  • Jesse

    Hey Do u need a ration for sorcery 2 for the spell line past the chain maker ?

  • Well, that’s interesting…. I somehow got all the spell lines without getting this half of Maula’s line in this way….

    however, for the life of me I can’t remember where I got it from….

    • ok, so you could cast LUK on the top of Courga’s temple to let yourself guess that part of the spell line… but I didn’t do this and am still drawing a blank where i got this part from…. anybody know of the other another way / ways?

      • ahh, i’ve remembered… The temple of Slaang, either the impossible question (which i did) or the easy one and convert till Courga later.

        Free’s you up to cast whatever spell you want at the top of the temple….

        Anybody know how to steal the gems from Courga’s temple or any way to get a holy water vial ANYWHERE in the entire first two games??

  • i have an important question…..
    is there any location at all in either sorcery 1 or 2 where you can squire ONE vial of holy water?????
    this matters greatly to my sorcery 3 optimum path configuration…

    • Analander

      No

  • Supercliff

    I use dos zap hot on manticore
    Daddu-ley interesting but likely not optimal. I’ve done it several times and aside from being a cool side quest with bandit lore I have only managed to lie to myself about getting stronger I think. Combat armband from witch isn’t bad since you can get/live without magic items. Also want to mention that the.wok spell gives you a shield that makes you not loose any stm when defending. Pretty nice for some fights.

  • Khan

    Choose to go to jaiker mines rather than the bridge, because you find 3 pebbles there (which can be used for bomb spell). Also at Dhumpus, go explore the village where you find a merchant. You can buy cloth skull cap (which you can use for magic spell) and you can also buy a sword (which might be unnecessary).

  • Jewel

    Jann is definitely always a male character, whichever the gender of the player character.

    Trying to get different animal spirit guides adds replay value. The shark is the symbol for the most brutal and destructive player characters. The jackal was the cleverest of the most evil player characters, but I’ve found him harder to get of late. The gorilla is the most noble of the clever animals and the whale is the most noble of the dim animals. The ape is the second most noble of the clever animals. The panther seems to be neutral, but the puma, cougar and leopard are all bad, although hard to maintain. The wolf is bad too, but also hard to maintain. The entire animal spirit guide kingdom is split down the middle on the subject of the Svinns and their party at the end – half of them, including the gorilla and ape will react to the Svinn celebration with “the night is glorious” and the princess will want to dance with them. The other half, who include the shark and the jackal will react with “these animals are crazy” and will skulk in the shadows drowning their demons in “thick blood wine.” In one playthrough, my player character kept teetering on a brink between dolphin and camel and could just as easily end on either. The camel thinks: “these animals are crazy” and the dolphin thinks “the night is glorious.”

    It is easy to get the shark in part one (just attack and kill all non player characters you can, preferably with the blade as magic is an anti-septic method). However, the shark is difficult to maintain in part two and virtually impossible to maintain in part three.

  • Jacqui

    Love this game so much!!! It’s amazing and the sequels just get better and better! Currently playing throughout Sorcery 4 with my sister – who played through all the game books when she was younger – I played through some but not all – and she says it’s changed enough from the books to be exciting and yet familiar.

    Also have to say, I ship Flanker and the lady Analander so much too! Very excited to find that I’m not the only one. 😉 thanks for a great selection of tips and I will have to go back and see if I can do better, now.